Pixel Chaser

  • The player's light roams in a circular pattern until it catches the designated colored light. When the player's light stops on the designated light, the player uses a trigger to stop. The player must avoid hitting a "bomb" light.

    The Pixel Chaser game can be made using string-style individual addressable LEDs or LED light strips with individually addressable LEDs. Using the string-style lights allowed us to position the lights in a circle.  

How To Create:

Notes:

    • Use pre-soldered Arduinos (or generic when possible)

    • There is a limit to the number of LEDs that an Arduino can control while maintaining the brightness and refresh. You will want to do your research.

    You can change the color of the lights in the code.