STEAM Carnival

Get ready for an exhilarating blend of learning and excitement on March 2-4, 2026!
The STEAM Carnival is a hands-on, immersive learning experience intended to spark curiosity and creativity through science, technology, engineering, arts, and mathematics. Over the course of the three-hour field trip experience, students rotate through interactive zones filled with opportunities to build, explore, problem-solve, and discover.
Now in its ninth year, the carnival brings thousands of students together for an engaging day that blends learning with play transforming ESC Region 11 into a dynamic learning environment unlike any traditional classroom experience.
Grab your tickets...

Tickets are required for student participation and include access to all zones during the scheduled three-hour carnival experience.
Ticketing details, including pricing and availability, are managed through our online ticket system.
Space is limited, and tickets are available on a first-come, first-served basis. Last year, slots filled up very quickly, so don't drag your feet!
GEt Tickets (sale begins January 15 @ 1:15 p.m.)How it all works...
The STEAM carnival is a three-hour, structured field trip experience designed for student groups. Upon arrival, participants rotate through four interactive zones on a scheduled timeline, allowing students to experience a wide variety of hands-on STEAM activities.
Each zone is scheduled for a 45-minute rotation, beginning with the Midway. This structure allows schools arriving at different times to participate fully while still maximizing time in the Student Showcase and exploration areas. Schools may remain in the final zone as long as their schedule allows before departing.
The Student Showcase (Zone 1)

The student showcase is the first stop of the STEAM Carnival experience and features projects created and presented by students. These hands-on exhibits are developed by participating schools and allow students to share their learning with peers in an open, exploratory environment.
Rather than moving through structured stations, students are encouraged to explore freely engaging with projects that capture their interest.
Teachers can register student projects for the showcase by completing the Student Showcase form, and exhibits are encouraged to include interactive or hands-on components whenever possible.
Pre-STEAM Challenge
Classrooms attending the STEAM Carnival are invited to kick off the excitement early by participating in the Pre-STEAM Challenge, which takes place approximately one month before the event.
Students create an original project inspired by an assigned book using provided (and optional) materials. The challenge emphasizes engineering, creativity, art, and problem-solving, encouraging students to think critically and explore new ideas before arriving at the carnival. Judges look for quality, curiosity, and originality in each submission.
Participation details and registration for the "Most Magnificent Thing" STEAM Challenge are available through the student ticket link, which opens to the general public on January 15 at 1:15 p.m.
The Midway (Zone 2)

The Midway offers a vibrant, indoor space filled with interactive exhibits and partner-led activities. Students can explore a wide range of experiences, including:
- eSports competitions
- Sphero race courses
- Sub soccer
- Arcade-style games
- Button walls and interactive play zones
- Augmented Reality sand tables
- Wind tunnels and motion-based experiences
This zone allows students to engage with technology-driven learning at their own pace while discovering new tools and applications across STEAM disciplines.
The Warehouse (Zone 3)

The Warehouse is a large, open space designed for big ideas and hands-on engineering challenges. This zone encourages experimentation and physical engagement through activities such as:
- Rocket building and launches
- Slacklines and balance challenges
- Recycling and engineering design challenges
- Arduino-based games
- Flight and Lockheed Martin simulators
- Large-scale building and problem-solving activities
With concrete floors and plenty of room to explore, the Warehouse supports creative learning experiences that involve motion, design, and teamwork.
The Final Act (Zone 4)

The Final Act is the final stop of the STEAM Carnival and takes place outdoors, just outside the ESC Region 11 facility. This high-energy zone features large-scale, real-world experiences that leave a lasting impression, including:
- Helicopter displays
- Museum-led interactive exhibits
- Health science and first aid experiences
- STEM vans and mobile learning labs
- Robotics demonstrations, including robot dogs
Students may remain in this zone as long as their schedule allows before returning to campus, making it a memorable conclusion to the carnival experience.















































